How to read a Pokémon card

How to read a Pokémon card

A Pokémon card packs a lot of information into a space smaller than a playing card. Players care about the top half, collectors care about the bottom strip, and almost nobody reads the whole thing on their first try. This guide walks through a modern Pokémon card from top to bottom and points out which details matter for playing, which matter for collecting, and which quietly changed over the years.

The top line: stage, name, HP and type

In the top-left corner is the stage: Basic, Stage 1 or Stage 2. An evolved Pokémon also shows a small picture and the name of the Pokémon it evolves from. This decides how the card enters play: a Basic goes straight onto your Bench, while a Stage 1 has to be placed on top of the right Basic already in play.

The name sits in the middle. If it ends in ex, V, VSTAR or GX, it is a special rule card, and a grey rule box further down explains the catch: usually that your opponent takes two Prize cards (three for VMAX and Mega Evolution ex cards) when it is Knocked Out.

On the right are the HP (how much damage it can take) and the type symbol. The card game uses fewer types than the video games: Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Dragon and Colorless. A separate Fairy type existed from XY through Sun & Moon and was folded into Psychic from Sword & Shield onwards, which is why an older Clefairy and a newer one can show different symbols.

Game types and card types do not line up neatly. Poison-type Pokémon usually appear as Psychic or Darkness, and Ground and Rock types as Fighting. When a card "looks wrong", this is almost always the reason.

The middle: Abilities and attacks

A number followed by +, × or - means the damage changes according to the text. An attack with no number at all is not a dud: its whole effect is in the text, and some of the strongest attacks in the game work that way.

The bottom box: weakness, resistance and retreat

BoxWhat it means
WeaknessTakes extra damage from that type, ×2 on modern cards
ResistanceTakes less damage from that type, usually -30 today (-20 on older cards)
Retreat costHow many Energy you discard to swap it to the Bench

Retreat cost is shown with Colorless symbols. Zero is a big advantage; three or four means the Pokémon is hard to move once it is stuck in the Active Spot.

The bottom strip: the collector's information

This is the line you will use to identify, sort and price a card. On a current card, reading from left to right, you will find:

If the first number is larger than the second, for example 201/198, the card is not misprinted. It is a secret rare, numbered beyond the official checklist, and usually one of the most wanted cards in the set. The very bottom line holds the copyright years, which help date older cards.

Things that are easy to miss

Where to go next

The rarity symbol deserves a guide of its own, because the system has grown far beyond circle, diamond and star.

Pokémon card rarities explained →